We are happy to announce the development of Worm Air, our upcoming iOS title. We’ve been working on it for a while now and thought it was time to announce it properly. We’ve put together some screenshots to give you an early peek at our progress.
Birds are attacking the Worm Air balloon, and you need to save the worms! Flick, pop, and zap the birds, and use their own powers against them to score massive combos. Travel to faraway lands and help the worms find a new home.
Worm Air is a fast-paced defence game for iPhone and iPad being developed by Pod Cubed for release in late 2012. You protect the worms as they escape a bird invasion in their patchwork hot air balloon, in search of a new home. Defeat waves of birds using a range of touch gestures, comboing birds together to maximise your high score.
Check out our progress by signing up here or following us @WormAir.
Maybe you prefer the forums? We are also active on the Touch Arcade and Unity forums.
Pod Cubed is a new Australian game studio founded by Pasteur Tran, Owen Thomas and Dion Cuttriss in May 2012.
We’ve been hard at work on a couple of games releasing later in the year. You can already check out some concept art for our upcoming iOS game Worm Air. Stay tuned for a full announcement and trailer soon.
Like us on Facebook and follow us on Twitter for more news, opinions, and special offers. We also have an RSS Feed and Email Newsletter available. Or even join us for a round of TF2.
Pasteur covers marketing and business development for Pod Cubed. After completing a Bachelors Degree in Dental Science, extracting teeth and filling in cavities, he started working on games in 2011. He developed a love for game development and dreams of designing and developing games to be enjoyed by many players. And so began Pod Cubed.
Dion is Pod Cubed’s art director. He has worked as a game artist since 2007 for Acheron Design, IronMonkey Studios, EA Mobile, and Current Circus on games such as Need For Speed: Shift (iOS, Blackberry), Need For Speed: Hot Pursuit (iOS), Beat Booster (Asus Wavi Xtion, Microsoft Kinect).
Owen is Pod Cubed’s programmer and de facto accountant. He has worked as a game programmer since 2006 for Acheron Design, IronMonkey Studios, and EA Mobile on games such as Brian Lara Pressure Play (PSP), Need For Speed: Shift (iOS), Need For Speed: Hot Pursuit (iOS), and Sims Free Play (iOS).
Check out our About page for more insight into our directors’ personalities.
We love TF2 and we know you do too. So let’s share the love together!
Join us on our POD³ TF2 server.
We are publicly listed as <POD3> -=Pod Cubed=-
You can click HERE to launch directly via Steam or..
For those of you in the know 126.96.36.199:20560
Why not? It’s a great way to shoot new people.
We have that too! Chat in-game or come into our Ventrillo server. Details are as follows:
Ventrillo Download: HERE
Port Number: 5732
Who Are We In TF2?
You can often find us playing as:
<Pod³> Limitless - Pasteur
<pOd³> YoYo - Owen
<poD³> DeeMon - Dion
Keep an eye out for future events and giveaways!!
We look forward to seeing you there!